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Ecosystems (static and animated) with and without USD point instances.Cameras and their properties such as depth of field.As of this release, we support the following asset types: More information can be found on Pixar’s USD website.īecause USD is still in development, the supported features during import and export vary by each application. We will add more features to the USD export as the file format itself continues to expand and support more content. VUEĪlongside this release, we include the last batch of Cornucopia3D content.
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More than 300 items are added to the content browsers. In the Function Editor, three new cloud inputs were added: Cloud starting altitude, Cloud ending altitude and Cloud height. With these nodes, you can now control material properties in clouds based on their altitude within a cloud layer or metacloud. These input nodes mark the first step towards new cloud functionalities in upcoming releases.
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Stay tuned for more information in the future. In addition to USD export, the Substance GPU engine, Path Tracer improvements, the Cinema 4D plugin and the new nodes from VUE in the Function Graph, we added two new main features. A leaf cluster is a baked texture map of high-resolution geometry which can be used for deriving lightweight plants that work especially well in real-time environments.įor example, you could model a twig with needles and then bake it to a leaf cluster for generating a texture map with an alpha channel. This texture map will then be used on the final coniferous tree, as real geometry for each needle would create models with millions of polygons. Leaf clusters support baking of Color / Diffuse channels, normal maps, backlighting, Ambient Occlusion and highlights from up to three different perspectives. In addition, it will autogenerate a component based on the leaf node with one, two or three crossed planes, which can be loaded immediately from the content browser as a ready-to-go-asset.